Carl-Johan Rosén

The mix presented here is a selection of works dating back to 2006. Some are collaborations with other artists, some are solo works.

ofxPachube

I've been working a bit with the Pachube data sharing tool by Usman Haque and found it a useful platform for several projects. In the process I've created an openFrameworks Pachube addon, which is now on version 0.02. It's threaded and supports the Pachube API as per 2009-03-30.

Download

→ OF Pachube addon, 0.02 (beta2)
→ OF Pachube addon, beta 1

OpenFrameworks Syjunta

The oF Syjunta is a monthly meeting in Stockholm, where we chat, share experiences and coding tricks. We are using the OpenFrameworks coding kit, which is designed for artists and other people who wish to use code as a tool in their creative practice. We usually meet at different places at around 6pm on a weekday and hang out for a couple of hours. We'll post on our website when there is a new event coming up, so stay tuned!

Website

→ www.collectiveexperiments.com/ofsyjunta

Random:
From Medis To Detroit

This is a short video of a bike ride through Stockholm. I simply clamped my pocket camera to the bike frame and went off to see how the result would by. I think the result was ok considering the equipment, there will most likely be a few other clips coming up once the weather is better.

Who are you looking at
who's looking at you

Who... is part of an ongoing study of surveillance camera systems; what social implications are carried along with them and how they are and can be used. Since the start of this project, late 2007, one of the results is this performance/vj set where cameras around a public space (a dance floor in a club, a street or a building) capture motions of people at that time and place. Footage is returned to the audience after beeing fed through the authoritarian system of the CCTV system and the performer. As performer I can seek individuals and place them in or out of control of their virtual representations on screen.

The goal of Who... is to highlight two things mainly: 1. The audience's lack of control of their footprints or traces left behind in a surveilled space, and 2. The non-personality of a CCTV system and the problem of relating to a covert system of this sort. Apart from these two, a third goal of the work is to show the (wonderful) esthetics of surveillance camera videos and of body and crowd motion.

Up to this point a set of cameras have been installed for each performance. That is; no actual live CCTV systems have been used in Who..., but this is a natural next step of the project. Next up is investigating the possibility of connecting to private, official or mixed video surveillance networks of public spaces or buildings, which could be used in a large scale portrait of CCTV.

The live video feeds are read by custom software built with openFrameworks which gives the performer full control over time and space.

Video

→ Klubb Republik, Norrköping. April 2008.
→ Norrköpings Konsthall, Norrköping. April 2008.

Partners In Crime

Partners In Crime is a dance performance on the borders between the physical and the digital, between the stage and audience, between criminal and law-abiding. The project is concerned with the general preemptive criminalization of people through surveillance, and creates a space where the participant's every move might be a criminal act and every judgement might be wrong.

Partners In Crime is a collaborative project with Diggapony, a choreography group who love to provoce and question given rules. The project is supported by Riksteatern, Interactive Institute and New Media Meeting and first shown in May 2009.

Ambient Licks

Ambient Licks is a fourty-two hour statistical recording of a public space. We wanted to create an alternate portrait of the space (the New Media Meeting festival) and the people passing through. We can compare the results with a time-lapse video, where a picture is taken at regular intervals, only in Ambient Licks the picture is a set of sensor measurements. During the festival we measured light level, humidity, temperature, alcohol amount in the air and counted number of persons in the space. The portrait was created and presented live as shown in video.

The installation was created together with Chris Leung from the Pachube/PachuBox project. We used OpenFrameworks, Pachube and the PachuBox to capture and present the data.

Video

→ New Media Meeting, Norrköping. September 2008.

Jeans View 1.0

Jeans View 1.0 is a mind-boggling experience which turns your body backside up front. The feeling can best be described as an x-ray shield which de-orientates your body. As viewer your presumptions of the bodily constitution are questioned, while obviously there is something wrong with the body you see, it looks totally valid. This is an indescribably weird experience!

The installation is constructed from a (perfectly) blue colored office-space separation screen. A live video of one side of the screen is flipped and projected back on the other side while leaving the upper body of the user visible above the screen. JeansView 1.0 was created together with Claes Ericson.

Video

→ Linköping. March 2008.

F.T.L.

F.T.L. (Färg Till Ljud) is a visual sound composer. It's constructed as a rotating scanner which visually reads the surface of the table. Colored blocks of different shapes and sizes can be combined to create a unique sonic landscape. Each color represents a sound sample. The radial position changes the pitch and the size of the block controls the volume of the sound. The speed of the rotating reader is controlled by tactile slider on the side of the sound controller.

The installation, or instrument, was created to allow people who prefer a visual approach to create sounds and music. It has proven a successful and playful approach to both young and old people. Since the interface is entirely analogue, people tend to have a lower threshold before deciding to use it. Especially people with little or almost no computer experience easily start creating digital music.

The instrument was designed and created by myself and Markus Appelbäck in the summer of 2006, and has since been exhibited at Malmö Technical Musuem, New Media Meeting and Norrköpings Konsthall.

Predator?

Predator? is a minimal game/installation where the audience interact with an abstract predator. The users are represented as white squares and the predator as a black square. The predator is bound by a leach and the audience can enter the installation to fool or be eaten by the predator. Predator? is study in virtual reality immersion, exploring the minimal connection between real life and the virtual. The minimal design of the participant representations in the virtual world and the physical representation of the virtual in the real world (by two lines on the floor), shows how little is needed to create this immersion in virtual space.

This project has also been a starting point for me to explore behavior animation and artificial intelligence design, which i have continued to work with in my master thesis (see Source.Code).

Predator? was created by Henrik Wrangel and me at the Interactivos? 2006 workshop in Madrid. Zachary Lieberman, co-initiator of the OpenFrameworks, introduced us to basically all the tools we used for this project and was also teaching the workshop.